
Immortal Cultivation
Contributed Luau gameplay and backend scripting for Immortal Cultivation, focusing on server-authoritative progression and combat systems for a live Roblox experience.
- Role:
- Gameplay and systems scripter
- Status:
- Active developer
Open to studio and long-term contract opportunities
I build stable, clean Luau systems for live Roblox experiences with a focus on networking quality, maintainable architecture, and long-term scalability.
Production work and creator-owned systems.

Contributed Luau gameplay and backend scripting for Immortal Cultivation, focusing on server-authoritative progression and combat systems for a live Roblox experience.

Created and developed unLimited end-to-end in Luau, owning networking, gameplay systems, and scalable backend architecture decisions.

Built CuteSignal as a lightweight Luau event library for predictable, maintainable communication patterns in scalable Roblox codebases.
What I bring to Roblox teams building ambitious games.
Recruiter-friendly view of how I approach reliability, scale, and maintainability.
Designing client/server boundaries around latency-critical paths, with server validation for integrity and clear replication contracts.
Structuring systems by domain so features are independently testable, easier to onboard into, and safer to extend.
Building service abstractions for persistence, session state, and cross-system communication to support live updates and future growth.
Using defensive programming, instrumentation hooks, and graceful failure paths to keep live servers stable under load.
If you need a Luau scripter who can own systems end-to-end, let's connect.